![]() ![]() As the sequel to one of the undisputed classics of PC gaming, Warcraft III has some very big shoes to fill. On the other hand, if you're looking to inform yourself about what's great and what's not quite as great about Warcraft III, read on. So if you're looking for some validation to go with your preorder, there you have it. But it's as good of an offering in the genre as there's ever been, featuring a superb story, carefully refined gameplay, plenty of depth, the best online multiplayer mode in any real-time strategy game to date, and the excellent production values you'd expect from a Blizzard product. Sure, Warcraft III isn't a revolutionary departure from the conventions of real-time strategy gaming. Fortunately for those who intend to play it no matter what anyone says, they'll find their time with Warcraft III to be very well spent. It's like trying to convince someone whether or not to go see a movie like Star Wars: Episode II. Considering that many have long since preordered the game and that the remaining copies are likely to fly off the shelves, giving a critique of Warcraft III almost seems like a moot point. The worldwide July 3 release of Warcraft III, which shipped about 5 million copies in its first run, seems like a suitably momentous occasion, given that the game itself is both so highly anticipated and has been such a long time in the making. Warcraft III: Reign of Chaos needs little introduction, and neither does Blizzard, the company that created it. No more stumbling around the woods looking for the mystery goal - all your objectives are clearly spelled out, plus you can even look over a few mission-specific tips to help get you through each level. Perhaps the biggest interface improvement, however, is the addition of well-written, easily understood mission objectives at the beginning of each and every mission. Formation facing is much, much simpler than that clunky "gesture click" system - you can either turn your troops with the left and right arrow keys, or hold the mouse button to turn your troops at will (an arrow appears on the screen to help you line up the troops properly). ![]() Also, you can tell a unit's health status simply by passing the mouse over it. A handy control bar now runs alongside the bottom of the screen, providing easy access to commonly used commands and unit formations. I personally found this more confusing than the old method (which you can still use), but there are undoubtedly some gamers who will welcome the mouse option. Players who found the keyboard camera controls confusing in Myth can now move and rotate the camera angle simply by moving the mouse. Myth II's interface and controls are also more intelligent than those we saw in the original Myth.
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